For the first time I’ve put a tiny bit of effort into making a building look like… something. It ships in nitrogen, iron & copper ingots and alclad sheets, then ships out cooling systems and motors - I was making the motors for the cooling device alternate recipe anyway, so I figured I’d export half of them at the same time considering they’ll be going to the same place for the turbo motors & thermal propulsion rockets.

Usually I drop a bunch of foundations, spread out machines and clip conveyors through each other all over the place, put up some walls and never bother to light it, paint it or stick a ceiling on. This time I followed advice I’ve seen on this community and in Excrubulent’s videos. I’ve got blocks of machines which actually have space around them, conveyors are up on the ceilings & out of the way, and I’ve built upwards. I don’t have any better photos because I’m not on my gaming PC and this is just what I’d sent to a friend, but there you go.

If I were to redo it I’d have some changes to make to the way I connect the train platforms (like why the hell did I build it all the way over there instead of integrating the station into the ground floor?), and I’d have a dedicated conduit on one side of the building for sending items/power cables up and down rather than having lifts on either side of the main factory floor, but that’s what learning is all about. I like having 1-2 items produced per floor and shipping things up as needed, then dropping the final product from the top back down to the train.

I just have a couple of buildings left for Phase 4 (2 more project parts, but all of the components are produced in other factories and the only raw material I’ll need to process is the copper for the Nuclear Pasta, everything else can be achieved in 5 machines total). I was thinking in Phase 5 it’d be cool to build upwards like this then stick a drone platform on the roof for exports. I dunno.

Bonus pic from the train station you can see in the background:

  • @glimse
    link
    28 days ago

    It was a post like this one that convinced me to pull the trigger and it was well worth it even as early access