I have a simple GUI app I made in 4.0.3 and I have tried upgrading it to 4.1 but there always seems to be a scene that it says is corrupted. I have tried the upgrade a couple times and there’s always one scene that doesn’t work but the others will sometimes work and sometimes not.

Fixes I’ve tried:

  • Deleting .godot directory before upgrading/re-importing
  • Manually removing references to external resources that caused errors (textures) in the scene file
  • Re-importing textures

Any other ideas would be appreciated. It’s not detrimental but I’d really like to make use of the exported Arrays of custom types.

  • @max1mum_d3athOP
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    11 year ago

    I ended up resolving this by manually editing the scene files and removing references to PackedScenes in certain scripts. I had seen mention of 4.x having issues with cyclically referenced scenes, so that’s likely the issue.