copy pasting the rules from last year’s thread:

Rules: no spoilers.

The other rules are made up aswe go along.

Share code by link to a forge, home page, pastebin (Eric Wastl has one here) or code section in a comment.

    • @[email protected]
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      318 days ago
      day 8 part 2

      Eric added some 0s in the grid which fucked up my existence code, sneaky devil

      • @[email protected]OP
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        18 days ago

        I almost got done in by floating point arithmetic, I think

        8-2 commentary

        Used the coordinates of every two same type frequences to create the ilnear equation (y = ax + b) and then fed it all the matrix coordinates to see which belonged to the line. To get the correct number of antinodes I had to check for |y - ax - b| < 0.0001, otherwise I got around 20 too few.