@[email protected]M to [email protected]English • 2 days agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square29fedilinkarrow-up155arrow-down14
arrow-up151arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.com@[email protected]M to [email protected]English • 2 days agomessage-square29fedilink
minus-square@[email protected]linkfedilinkEnglish9•2 days agoStupid seasonal buff that make some healers heals 15% more, dps deal 20% more damage and tanks have 15% more HP. They need to remove this idea ASAP
minus-square@VoyajerlinkEnglish8•2 days agoIt’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.
minus-square@[email protected]linkfedilinkEnglish4•2 days agoOh wow I hadn’t heard about this. Please don’t.
minus-square@meant2live218linkEnglish2•1 day agoI mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.
Stupid seasonal buff that make some healers heals 15% more, dps deal 20% more damage and tanks have 15% more HP. They need to remove this idea ASAP
It’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.
Oh wow I hadn’t heard about this. Please don’t.
I mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.