@[email protected]M to [email protected]English • 2 days agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square29fedilinkarrow-up155arrow-down14
arrow-up151arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.com@[email protected]M to [email protected]English • 2 days agomessage-square29fedilink
minus-square@meant2live218linkEnglish2•1 day agoI mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.
I mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.