nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square29linkfedilinkarrow-up155arrow-down14
arrow-up151arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square29linkfedilink
minus-squaremeant2live218linkfedilinkEnglisharrow-up2·6 months agoI mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.
I mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.