- cross-posted to:
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- cross-posted to:
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cross-posted from: https://lemm.ee/post/49520228
The drop obvisouly happened on the release date ?
I did play it, before the official release, and it was fun, chill experience, no BP, like old times.What happened since ? 🤔
La baisse est évidemment arrivée à la date de sortie ? J’y ai joué, avant la sortie officielle, et c’était une expérience amusante et décontractée, sans BP, comme “avant”.
Qu’est-ce qui s’est passé depuis ? 🤔
1600 daily peak isn’t massive but it’s still very much playable. You’ll have a dozen full servers to play in.
Nothing really happened to Battlebit, but this is what happens when you have a live service game without a huge budget. Slow updates kills a playerbase, and eventually people lose interest. It becomes nigh impossible to gain new users without an ad campaign with I don’t think they have a budget for.
Edit: They also apparently didn’t update the game since February. That’ll do it.
In the communities I’ve seen, people wail in despair over the update that never was and desperately (satirically?) try to convince each other that the update will one day come. It’s funny to see as an outsider, but it hurts as someone who used to love the game.
I also blame the broken sound update, and the focus on class balance changes over new weapons and maps. Even when they did make new maps, they’d often be overhauling a bad, but fun map into a fine, but generic map (new Basra). Imagine if Valve “fixed” 2fort or Dustbowl. I think it’s that bad, given old Basra’s ridiculous sniper battles were a highlight for me.
Was it unbalanced? Absolutely. But it was stupid fun and something no other game had. The choke point in the middle was just a big mosh pit, but it was so much fun because of how people used proximity chat. Helicoptering over the carnage while someone played 70’s rock over radio was part of why that game went viral.
I know the map isn’t removed from the pool entirely, but it speaks to a design philosophy I personally disagree with. Having a couple “bad” but funny maps are more important than having a bunch of okay generic maps. New Wakistan looks to be making the same mistakes (if it’s ever released).
This ended up being long. I played for a couple hundred hours, so I guess I’m passionate about it :).
BattleBit captured the spirit of the older Battlefield games better than 2042 ever could. I had the same exhilarating adrenaline highs playing BattleBit as when I played Battlefield 3. There’s nothing like putting a bunch of C4 onto a car, throwing it at a tank, and blowing it up… and that was an everyday occurrence in previous titles.
I felt like i was in Battlefield 2, or 2142, and i just loved that,
We are lacking of passion, i guess…
Manipulated with FOMO and BP, that’s the way now
😪
Deep Rock Galactic is still actively developed, so there is hope. An indie titanfall-like is in early development too. If boomer shooters can have a revival, so can classic multiplayer…
Why do people care that a game isn’t updated?
Back in the day, devs shipped the game and that was it.
Apart from the odd lawsuit prevention or gamebreaking bug, there was a 1.0 and people would play it for years.
Modern gamers drop a game if it hasn’t been updated in X days, no matter what the update is? Bah.
For PC, that remained true only up to 1996 or so, some games had update patches post release, which you had to find and download from the dial-up internet. For consoles, that remained true until 2006, with Final Fantasy 11 being a notable 2002 exception. Also, judging from some rom dumps, some games did receive updates after the initial release, though you’d need to buy the newer version and not even know what the fixes were