@[email protected] to PC [email protected]English • 23 hours agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square22fedilinkarrow-up1130arrow-down13cross-posted to: [email protected]
arrow-up1127arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.com@[email protected] to PC [email protected]English • 23 hours agomessage-square22fedilinkcross-posted to: [email protected]
minus-squareBigFiglinkEnglish11•17 hours agoProbably the shit tier engine thats still being shoved to market with new makeup on after decades of use
minus-square@[email protected]linkfedilinkEnglish2•16 hours agoYou would think old physic calculations would run on worse hardware
Probably the shit tier engine thats still being shoved to market with new makeup on after decades of use
You would think old physic calculations would run on worse hardware