@[email protected] to PC [email protected]English • 2 days agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square26fedilinkarrow-up1154arrow-down14cross-posted to: [email protected]
arrow-up1150arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.com@[email protected] to PC [email protected]English • 2 days agomessage-square26fedilinkcross-posted to: [email protected]
minus-square@fox2263linkEnglish1•5 hours agoThe Series S wouldn’t have had speed limitations but fidelity ones. So lower resolution and effects, but still able to load assets instantaneously. It still has lots of RAM and an NVME SSD at the end of the day.
minus-squareMagiilarolinkfedilinkEnglish1•3 hours agoMmhh, yeah true. Not much into Xbox so it was kind of a wild guess, thanks for correcting and context. Much appreciated 👍
The Series S wouldn’t have had speed limitations but fidelity ones.
So lower resolution and effects, but still able to load assets instantaneously. It still has lots of RAM and an NVME SSD at the end of the day.
Mmhh, yeah true. Not much into Xbox so it was kind of a wild guess, thanks for correcting and context. Much appreciated 👍