Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta!
In this blog post I’m going to share more details about the Cleric! Just as with the Duelist, I’m releasing the Cleric’s beta a little early. There’s still one subclass and two armor abilities to implement before the Cleric is content-complete and ready for release.
I feel like this is not intuitive enough
It’s a brand new mechanic, binding a spell to a action/quick cast?
Maybe it would be better to have an option in the UI, or the tome artifact itself?
Also, guiding light works on the great crab for some reason, they don’t block the spell like they would block a wand shot
The window to use spells literally states that you can long-press (or right-click on desktop) to set one as quick-cast.
Oh, so that’s what it means
My bad, I just brushed right over that.
I have been playing a game where quick casting and casting are basically the same
Maybe we could start with an ability in the quickslot from the beginning? Or maybe no ability, but just an empty blue box you can click and use it to set up a skill