@ooli to Game [email protected] • 2 days agoGitHub - boardgameio/boardgame.io: State Management and Multiplayer Networking for Turn-Based Gamesgithub.comexternal-linkmessage-square5arrow-up118arrow-down12cross-posted to: [email protected]
arrow-up116arrow-down1external-linkGitHub - boardgameio/boardgame.io: State Management and Multiplayer Networking for Turn-Based Gamesgithub.com@ooli to Game [email protected] • 2 days agomessage-square5cross-posted to: [email protected]
minus-squareDark ArclinkfedilinkEnglish1•1 day agoI’m not even the author, but I looked at it, and it does look quite flexible. It’s also not like it needs to be able to handle every case conceivable to be useful. If you don’t have something nice or constructive to say, you should keep your opinion to yourself.
minus-square@[email protected]linkfedilink-3•edit-21 day agoNo it doesn’t. You didn’t and you have no idea what you are talking about. I don’t need an advice on what kinds of comments I should leave, thanks, I will decide for myself
I’m not even the author, but I looked at it, and it does look quite flexible.
It’s also not like it needs to be able to handle every case conceivable to be useful.
If you don’t have something nice or constructive to say, you should keep your opinion to yourself.
No it doesn’t. You didn’t and you have no idea what you are talking about. I don’t need an advice on what kinds of comments I should leave, thanks, I will decide for myself