[This post is about the day that Glitch failed, and how that failure created the opportunity to make Slack. We're sharing it here (out of chronological order) to mark 12 years since the famous pivot.]
“We have to shut down the game.” Stewart Butterfield said.
I looked at him out
Glitch was the most unique game and community I’ve ever experienced. The game fostered a helpful, cooperative, and whimsical environment of creative, funny, and loving players. I often think about the final hours, as we knew the game was ending, and the beautiful, heartbreaking ending announcement of server shutdown.