I’ve fought the tank/spider a few times now and every time it’s been a slog. It has some of the more annoying abilities grabbed from other bosses, ex the Eidolon’s stomp, and seems to have the most staggering attacks out of all bosses, or at least uses them very frequently.

With most other bosses, even the more annoying ones like Kela or Profit Taker, I’m mostly thinking about how to play better using normal means to beat the boss… with H-09 I am just thinking to myself: ‘OK, how do I cheese this?’ for most of the second phase.

  • Keegen
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    33 days ago

    I really haven’t found it all that bad, the key was staying mobile. I beat the Steel Path version while using Mesa with no stagger immunity mods at all by bullet jumping around and aim gliding, most of it’s attacks can’t do anything to you when you’re in the air. It also goes down pretty fast when you shoot it’s weak points, and doesn’t appear to have attenuation when doing so (or at least it’s not noticeable). I’ll take more bosses like this guy and Exploiter Orb any day over more attenuation/damage sponge bosses like the Archons or the Murmur boss.

    • @[email protected]OP
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      22 days ago

      Thanks. Not sure how much that’ll help me but I could try staying airborne more… I’m not fond of that style of combat but if it makes the fight not take a half hour then it might be worth it. I’m fairly certain Tridolon would take me less time than H-09.

      I probably need to remod some of my guns, for me shooting the armor plates did like 300-500 damage. Shooting the weak points does ~1400-3000. Faster to shoot the weakpoints, not factoring in time to aim, but not by much.

      • @[email protected]
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        1 day ago

        If you haven’t, you should think about expanding your gameplay into the third dimension. It’s what Warframe is good at, after all. One interaction I frequently make use of is Wisp’s passive with Glaives. Wisp is invisible while airborne, but that invisibility is cancelled once you fire a weapon. However, that doesn’t apply to melee weapons. So if you use an AoE effect melee weapons, such as Glaives with their heavy attack, Wisp’s stealth won’t be cancelled, which allows you to kill hordes of enemies while staying invisible, and all you have to do is staying airborne.

        • @[email protected]OP
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          11 day ago

          I void sling as my big movement technique. I’ll jump when I need to but for the most part I don’t really enjoy bullet glide, especially when I need to aim precisely. I did enjoy Wisps passive a little when I was maining her but I think I’m just going to use Prime Sure Footed or Jade on future slogs against H-09.

      • Keegen
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        12 days ago

        FYI I used a Vasto Prime Incarnon when I cleared the Steel Path node and it absolutely shredded the weak points, even when I was firing it from quite far away. Laetum works wonders too, at least the status/raw damage version with the no crit evolution did. Incarnon guns are generally great because the weak points in both phases count for granting them charge, makes keeping them transformed during the fight trivial (it helps that they are generally incredibly powerful guns too). Just avoid anything that relies on status, the weak points are immune.