I’ve fought the tank/spider a few times now and every time it’s been a slog. It has some of the more annoying abilities grabbed from other bosses, ex the Eidolon’s stomp, and seems to have the most staggering attacks out of all bosses, or at least uses them very frequently.

With most other bosses, even the more annoying ones like Kela or Profit Taker, I’m mostly thinking about how to play better using normal means to beat the boss… with H-09 I am just thinking to myself: ‘OK, how do I cheese this?’ for most of the second phase.

  • @CheeseNoodle
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    41 day ago

    Its not an overly hard boss but its exmplery of how rotten warframes core mechanics are at this point. Especially in the apex version its just cheese the boss before it cheeses you.

    Personally I think its down to how abundant healing has become, We can instant heal at will so the only damage thats meaingful is oneshots, and when that’s the case it invalidates all the survivability mechanics that aren’t one one shot resistant in turn, and the only worthwhile defence for enemies is either weird damage calculations or disabling half the mechanics we play the game for in the first place. Healing is out of control and player damage is out of control and its eating away at the core gameplay loop.

    • @[email protected]
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      213 hours ago

      One shots have been an issue for a long time. Shield gating was a demand from the community for over multiple years before it got implemented, exactly because players were getting sick of getting oneshof.

    • @[email protected]OP
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      219 hours ago

      If healing is the problem then healing mitigation or max-HP damage (as in attacks that reduce the maximum HP you have) seem like a better alternative to building more of one of the most hated game mechanics into the game. Hell, either of those would give importance to status clear… I know there’s some strong healers that have that too but that could be made the differentiating factor between a major healer frame and generally durable frames.