• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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    4 days ago

    Having been playing online games since the practically the advent of them, nothing in that area has really changed. We had guides and frag videos even back in the days of Doom and even community support forums and chat rooms for MUDs and MUSHes in the real early days.

    What’s really changed is that the space has grown. More people playing games means more people are also showing tips and tricks for games along with better technology allowing for better guides.

    • @DogWater
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      24 days ago

      Yes, but the size matters. And the prevalence and reach those top tier info sharers have. Now it’s not even a question of whether or not you run into people playing with that knowledge. It’s assured in every competitive game in nearly every match.

      A personal example would be halo 2 jump tech. A friend of mine showed me a few videos on 2005 YouTube showcasing cool jumps on lockout and a few other maps (not super bouncing, different things).

      I was able to leverage that for like the entire life of halo 2 online with people rarely ever understanding what I was doing.

      Today everyone everywhere would know that because the biggest halo streamers would make it so common.

    • @Modern_medicine_isnt
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      13 days ago

      Hang on now… at the advent of games we didn’t have an internet. Doom was the high days of gaming, but games were played more than a decade before that. If you wanted a guide you had to mail order it from a catalog. So yeah, access to information about games has changed a lot. A game like the original bard’s tale on the commodore 64 could use riddles as a part of the game because you couldn’t just go look up the answer. Can’t do that anymore.

        • @Modern_medicine_isnt
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          12 days ago

          Fair enough. You threw me with doom. Which was originally only multiplayer over LAN.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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            2 days ago

            Would’ve used Neverwinter Nights, but then people would confuse it for the Bioware game from 2002 and not the CompuServ based MUD/MMO from 1991. Not sure if it was the first one, but it was the first thing I played that wasn’t just local LAN until Quake.

        • @Modern_medicine_isnt
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          12 days ago

          Fair enough. You threw me with doom. Which was originally only multiplayer over LAN.

      • @[email protected]
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        13 days ago

        Yeah I’m not so sure about that. I played Bards Tale when it came out and yes of course I did a lot of my own research, etc. but that kind information still got around in the form of BBSes, magazines, AOL, CompuServe and of course word of mouth. Everyone knew the Contra code despite the lack of ubiquitous internet.

        • @Modern_medicine_isnt
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          12 days ago

          Well I misread, he was saying advent of online multiplayer games. Not advent of video games… That said, bards tale predates aol offering internet service. But many versions of it were re-released for newer systems and such. So magazines were pretty much all you had. And they tended not to spoil games back then. They usually also advertised the tip books and such.

          • @[email protected]
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            22 days ago

            I had online (dial-up) service via QuantumLink when Bards Tale was initially released for C64.