A currency system where the game has a normal currency that you can earn via tasks but that currency is artificially nerfed because there is an additional “premium” currency that is only available either in extremely paltry amounts that have to be saved over months of grinding or spending actual cash. Also there’s a ton of stuff that can only be purchased with large amounts of premium currency
A subscription for basic services like multiplayer or a song catalog even though you just paid $70 for the game
High paced action game that suddenly grinds to a halt for a forced stealth section that was clearly tacked on and poorly designed
A currency system where the game has a normal currency that you can earn via tasks but that currency is artificially nerfed because there is an additional “premium” currency that is only available either in extremely paltry amounts that have to be saved over months of grinding or spending actual cash. Also there’s a ton of stuff that can only be purchased with large amounts of premium currency
A subscription for basic services like multiplayer or a song catalog even though you just paid $70 for the game
High paced action game that suddenly grinds to a halt for a forced stealth section that was clearly tacked on and poorly designed
Inventory expansions of the extremely tiny default inventory cost premium currency per month.