@[email protected]M to [email protected]English • 6 days agoFinal Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'www.pcgamer.comexternal-linkmessage-square7fedilinkarrow-up159arrow-down11
arrow-up158arrow-down1external-linkFinal Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'www.pcgamer.com@[email protected]M to [email protected]English • 6 days agomessage-square7fedilink
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