I don’t think the game is all that good or fun(personally).

I’m a pretty seasoned SoulsBorne player playing all of the games aside from Elden Ring. I’ve only had trouble on two of the bosses so far. But my big issue is I’m just not having a good time like with the other games and I’m almost done with it.

I know the combat is much faster paced which I appreciate but its also very dull. Its the same Dark Souls combat with most of the creativity removed and a looooot of parrying. And the parrying isn’t even rewarding, it makes it like a rhythm game.

Problem with it being a rhythm game though is that I expect to know when I need to parry but the timings are all over the place. I also just don’t think the enemies are all that different to fight, most of them are the exact same in this game just different timings or tells.

I mean I see the reviews, everyone loves this game and I loved all the other games but is it just the fast paced combat and grappling hook that helps it? Having a visible story is nice so far too I suppose.

I’m just curious if other people do or don’t like it and why or why not.

  • @Katana314
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    7 days ago

    I have not played Sekiro, but I have played an indie knockoff called Kanagi Usagi, so I’m basing my understanding on that.

    From how it felt, the health bars are a decoration and the real boss health is poise. I get what they were going for, but it causes a lot of stress for any interruption like healing or long enemy attacks that cause their poise to regenerate, feeling like your effort and time was wasted.

    A game I liked better in every respect was Another Crab’s Treasure. You build poise even just by hold-blocking, but your “shield” is a limited resource; one you can choose to invest in with RES. It keeps the idea of encouraging you to keep pressure, by building poise damage on regular attacks, but also punishes you for dodge-rolling as a default for every attack (you’ll never get a “capsize”). And, you still get the reward factor of parries if you release block at the perfect time.

    And yeah, ACT is a bit easier; but I’d say its chosen level of difficulty made it a more enjoyable game.