The bird queen, air elemental, most underappreciated frame - Zephyr!

Release date: 2014-02-05

Passive: Striking from the skies above, Zephyr is significantly lighter in comparison to other Warframes, dramatically altering her airborne physics. While airborne, Zephyr’s equipped weapons gain a 150% Critical Chance bonus.
Tail Wind - From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.
Airburst - Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
Turbulence - Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Tornado - Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.

Acquisition: Zephyr’s blueprints can be researched from the Tenno Lab in the dojo.

  • Dystopia
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    318 days ago

    Her 1’s travel distance actually scales with duration, it was funny how short it actually traveled during a deep archimedea mission with negative duration as a curse. Luckily dive bombing was unaffected. More range does make it easier to hit enemies you fly past and obviously increases the slam radius too.

    • KeegenOP
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      218 days ago

      You’re right, I thought it scaled with range because of how absurdly far it goes but that’s just cause my Zephyr also has a ton of duration.