Rules: explain why

Ready player one.

That has to be one of the cringiest movies I’ve seen, is tries so hard, too hard with it’s “WE LOVE YOU NERD, YOU’RE SO COOL FOR PLAYING GAMES AND GETTING THIS 80S REFERENCE” message and the whole “corporation bad, the people good” narrative seems written for toddlers… The fan service feels cheap and adds nothing to the story.

Finally, they trying to make the people believe that very attractive girl with a barely visible red tint spot on her face is “ugly”… Like wtf?

Yet it received decent reviews plus being one of the most successful movies of that year.

  • @assassinatedbyCIA
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    74 days ago

    Not really hate but, I just don’t love. Inside out. I find that the metaphor of little people living in Riley’s head removes agency from her and makes it seem like people are just mech suits for tiny people that make the real decisions. I’m indifferent to this movie.

    • @[email protected]
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      4 days ago

      Riley’s emotions aren’t controlling her, they’re more like the punishment/reward mechanisms of her brain. Riley decides to do something and then gets sad afterwards, or happy, or angry. It’s only when her emotions are out of balance that she is overwhelmed by sadness and loses control. I do agree that the perspective of the film makes it seem like the emotions are calling the shots and we don’t see enough external emotional regulation, like from her parents. I’d also have liked it if Riley herself could have turned the ship somehow at the end. I think having the emotions control the memories was a mistake, they should’ve been separate mechanisms, maybe feeding into each other at most. That way Riley could recall happy memories by herself and influence her emotions. But that is a bit of emotional regulation that a child might not have learned yet.