• SkaveRat
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    367 days ago

    I dunno. I rather have that devs have an easier time to get on the platform and release a surprise hit, than an arbitrary hurdle that gatekeeps the platform.

    If something is shit, it will just not be relevant.

    Downside is, that devs actually need to promote their stuff instead of completely relying on just being discovered on the platform

    • @Ledivin
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      67 days ago

      Downside is, that devs actually need to promote their stuff instead of completely relying on just being discovered on the platform

      If it’s easier to get on the platform, but it requires that you spend the same amount on marketing as development, is it actually easier to get on the platform? Sounds like the worst of both worlds for everyone except Valve.

      • SkaveRat
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        67 days ago

        but it requires that you spend the same amount on marketing as development, is it actually easier to get on the platform?

        yes. Because you’re on the platform. All it takes in 100 bucks and you’re good to go. Distribution and sales already taken care of.

        Counter example: Until steam opened up fully, you would not have a chance for a game like balatro to reach its popularity. The dev himself stated that he expected to sell only a handfull of copies. Not a chance he’d go through all the hoops of trying to get it through something like Steam Greenlight, let alone a “proper” publisher.

        I rather have a bunch of low effort games that nobody looks at even twice, if that means we get a chance of getting a couple of really good indie games