I saw this in a YouTube video about some indie video game. They had a native linux port. The userbase was like 99% windows and 1% linux, but 99% of the crash reports were from linux users.
This and the “problems” with adding anti cheat software that works with linux is just too much for most to bother.
Might be because the average Linux user is way more aware of how useful a crash report can be and therefore actually submitted them.
At least most Linux users I know actually read error/ crash messages and not just call someone saying there was some pop-up, I just clicked ok and the game was gone.
I’ve seen something similar, but saying that the developers preferred the Linux users because the error reports were much more detailed. Apparently the Linux users were more used to writing error reports and giving feedback because they did it for the third party software they’d use, so the reports were much better for the developers :)
I saw this in a YouTube video about some indie video game. They had a native linux port. The userbase was like 99% windows and 1% linux, but 99% of the crash reports were from linux users.
This and the “problems” with adding anti cheat software that works with linux is just too much for most to bother.
Might be because the average Linux user is way more aware of how useful a crash report can be and therefore actually submitted them. At least most Linux users I know actually read error/ crash messages and not just call someone saying there was some pop-up, I just clicked ok and the game was gone.
I’ve seen something similar, but saying that the developers preferred the Linux users because the error reports were much more detailed. Apparently the Linux users were more used to writing error reports and giving feedback because they did it for the third party software they’d use, so the reports were much better for the developers :)