I’ll also mention that if you’re wanting PS4 emulation for Bloodborne, you should use this fork instead of the emudeck provided build.
I’ll also mention that if you’re wanting PS4 emulation for Bloodborne, you should use this fork instead of the emudeck provided build.
There’s not much hardware to emulate rather the software. X86 is probably the target.
I’d argue exposing and implementing all the APIs PS4 games expect to exist and in the way they expect them to behave is just as much emulation as translating CPU instructions.