• lemmyng
    link
    fedilink
    English
    652 months ago

    The corridor was only physical. Bioshock’s appeal was not where the player could go, but how the player overcomes the obstacles along the way.

    • Doom
      link
      fedilink
      English
      4
      edit-2
      2 months ago

      Something a lot of games forget. Customization and personalization is more of a dress up sim anymore, strategy is all ‘the meta’ and build paths and efficient strategies. I miss OG Deus Ex where I dunno what I’m doing but suddenly I found a vent and now I’m hacking a turret to kill the robot that beats my ass. Didn’t know any of that was possible five minutes before.

      Games are all predictable, the systems are the same and the same engines/obsession with graphics make a lot of games play the same. The Witcher, Last of Us, Fallen Order/Survivor and Hogwarts Legacy they all feel the same in body language, controls, interactions, it’s stale.

      • @[email protected]
        link
        fedilink
        English
        22 months ago

        Might I suggest playing some modern CRPGs? Rogue trader and Wasteland 3 have a good bit of that, though im pretty sure everyone ends up turning Abelard into an Angron tier melee combatant in Rogue Trader.