• @[email protected]
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    424 days ago

    Wasn’t that part of the whole fun message at least of the first game?

    Would you kindly…

    • @[email protected]
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      133 days ago

      Omg yes. It was not just a corridor. It was a send up of every game corridor game that I had played to that point. Taking a design limitation and making it a compelling plot twist was exactly what made bioshock awesome. One of my top 5 gaming moments of all time.