The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

    • @[email protected]
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      11 month ago

      Yeah that’s part of it but also it’s just really tough to do fine adjustments and it seems to jump all over the place. That’s the bigger issue though the lag is a compounding factor.

      • @Feathercrown
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        21 month ago

        Try shrinking the stick’s deadzone maybe?

        • @[email protected]
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          31 month ago

          Tried that. The issue is that the it’s still too sensitive at the point the motion kicks in. Surprised p64 doesn’t have a sensitivity setting. Maybe another emulator would?

          • @Feathercrown
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            1 month ago

            I thought P64 has a sensitivity curve editor? Hmm. One of the emulators has gotta have it

            • @deltapi
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              21 month ago

              Last time I used project 64, I used a retrobrawler (the really plugs into a N64 one) and a raphnet adapter. It was great, and the stick control did feel better than an xb360 controller.