• @[email protected]
      link
      fedilink
      English
      181 month ago

      That’s absurdly high resolution for 1994 - it should be at 320×200, although with the “slightly rectangular” pixels that you get in DOS.

      I think some of the magic of Doom gets lost in higher resolutions. The odd badly-aliased pixel gives the impression of glinting light, which it obviously does not have, and some of the mysteries of the enemies is lost, since normally they’d just be a few pixels unless you’re dangerously close to them. Gives the impression that it’s more animated than it is, since it would always be shifting. Modern ports will let you mouselook and things as well, which makes it crazy fast; not that you were exactly slow at turning around, back in the day, but you did need to play it in a more considered way.

      • @grue
        link
        English
        51 month ago

        That’s a good point: it’s not a fully authentic experience unless it’s window-boxed on a 15" 640x480 CRT, LOL.

      • ElectricMachman
        link
        fedilink
        English
        21 month ago

        Minor thing - DOS games didn’t always necessarily use non-square pixels. Many did, but some (Jazz Jackrabbit springs to mind) did not. It was down to the fact that if you displayed a 320x200 image, the CRT would stretch it out to 4:3, giving you slightly taller pixels.

        I read a really good blog post about it years ago, but I can’t seem to find it right now.

    • @[email protected]
      link
      fedilink
      English
      41 month ago

      I have amazing memories of that game. It’s something about being a kid that makes games feel so exciting. That goes away later so just enjoy the hell of it while you are young. :)

      • @WhiskyTangoFoxtrot
        link
        English
        11 month ago

        I find I enjoy Doom more now than I did when I was a kid. Back then I paid way more attention to the things the engine could and couldn’t do, but these days I’m able to appreciate it just for being fun.