• David GerardOPM
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    221 hours ago

    oh dont’ worry - they prop up the appearance not the usability. They look smoother but user input is still sampled at the slower rate, so the games aren’t actually any more reactive.

    • @[email protected]
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      321 hours ago

      I guess in most games where millisecond reactions are necessary you probably aren’t doing much scenery gazing in the first place and can switch DLSS off without missing much (but you’ll have to pay extra for it anyway).

      The long term problem is that no doubt eventually the 30fps of shitty unoptimized gameplay should be enough for everyone rhetoric will move on to you will take 180fps that feel like 30 and like it.

    • @CheeseNoodle
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      221 hours ago

      You’re thinking of frame gen, FSR and DLSS do produce more real frames which can make some games useable when otherwise not (or useable at slightly prettier settings)