• The Picard ManeuverOP
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    321 day ago

    I don’t think I’d like it now, but back before two-thumbstick FPS games existed, I didn’t even question it.

    • @[email protected]
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      231 day ago

      There was a controller layout for Goldeneye and Perfect Dark where you used two N64 controllers, so you had two analog sticks and two Z buttons. It was extremely awkward to use A or B to cycle through weapons or open doors because of the button placement, but Goldeneye was actually the first two-thumbstick FPS game I played.

      • @[email protected]
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        31 day ago

        Fun fact, you could use the second controller to aim and shoot (without a reticle) during cutscenes! Really funny and awkward when you can kill major characters (including Bond) during a cutscene and of course the game proceeds like it never happened. :p

        (Maybe only during the end-mission cutscenes. I can’t remember 100%)

    • @[email protected]
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      81 day ago

      Yeah GoldenEye is one of those games that was absolutely incredible at the time it came out - but is painful to go back to now. Which is too bad, because the game was amazing and had a ton of replayability at the time.

      • @[email protected]
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        91 day ago

        It’s actually possible to play it with modern controls with the right control scheme and remapping. Feels great!

    • @Benjaben
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      51 day ago

      Yeah, I had the weirdest experience going back and trying it recently. Was hard to play. But back then, boy those controls felt so amazing and smooth!

      • @[email protected]
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        224 hours ago

        Someone else said the same thing a couple weeks ago but I had the opposite experience. When it came out I’d already been playing stuff like Doom on PC so I already knew the controls on for GE were awkward, but I made the adaptation back then. Now it’s still in muscle memory.

        • @Benjaben
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          223 hours ago

          Hell yeah that’s awesome! I played a lot of GE back in the day, so the muscle memory has got to still be there for me too. Wonder how many hours it’d take to unlock it.

    • @[email protected]
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      21 day ago

      I would say 007 Nightfire, my experience being on the GameCube, perfected the Goldeneye control scheme formula. That game was a joy to play.