Love to see upgrades with a negative net size lmao. Software should get more optimized with time, not more bloated. Oop, just got the gnome console popup notification saying that my install command finished running, sweet – it took as long as making this post

    • @[email protected]
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      123 hours ago

      Yes. Thats how they made everything seem magical to the end user.

      Two architectures, and two binaries in the single package.

      All those programs that only had binaries in the old architecture ran through the emulator Rosetta.

      Once the old architecture had been deprecated long enough, they dropped the PPC compilation in the binaries.

      There was the technique to regain disk space by deleting the unused architecture binaries from the bundles.

    • @[email protected]
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      34 hours ago

      I don’t know if that’s what they did for the PowerPC -> Intel switch, but now with the Intel -> ARM switch, Xcode compiler tools spit out dual arch binaries, so you can run the same binary natively on x86 or ARM. Things that aren’t compiled that way yet and only have x86 binaries, will be run using Rosetta 2.

      Doesn’t matter much to the end user though. It’s all just pretty seamless if you’re on an ARM Mac and idk if there’s much or any problems on x86 Macs yet regarding binary compatibility. I actually doubt there is.

    • @[email protected]
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      24 hours ago

      That OS was the last of Apple to come on optical media. So, no pushing. Buying physically.

    • @[email protected]
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      14 hours ago

      It probably made the downloaded binary smaller, but the actual instal size for x86 machines probably didn’t change much.

      • Captain Aggravated
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        24 hours ago

        …what?

        We’re talking about the end of the transitional period from PowerPC (the G3 and G4 iMacs and iBooks) to the Intel architecture (about the time they went to the Macbook nomenclature). If I read this right, they didn’t push separate PowerPC and Intel architecture versions, you’d just get MacOS (or in those days, OSX) and it would ship with both binaries. Which, compiled binaries would be quite different for different architectures, data files, graphics, interpreted code etc. would be similar but pre-compiled binaries would be different.

        I know for awhile a lot of applications were only available for PowerPC, so they did the Rosetta translation layer, which is a reason why you’d find PowerPC binaries on an Intel system. They did exactly that again with the transition from x86 to ARM.

        • @[email protected]
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          2 hours ago

          I already responded to you in another comment, but:

          If I read this right, they didn’t push separate PowerPC and Intel architecture versions, you’d just get MacOS (or in those days, OSX) and it would ship with both binaries.

          No, it’s even crazier than that. You didn’t get separate PowerPC and Intel binaries either. You got fat binaries that had machine code for both architectures!