More just that Bethesda is the biggest maker of Triple A RPGs and they’re finally updating the creation engine in a significant way. That said, to my knowledge, its still one of the more technically advanced RPGs (even if it doesn’t do much with that tech) and could hopefully at least work as a proof of concept to more ambitious developers.
I made the mistake of going against the circlejerk and saying Starfield was relatively advanced tech by RPG standards. I was called toxic for even daring to suggest it was trying to innovate.
I definitely see your point. A good game is not just the tools that make it, but the vision to use them the right way.
People still love Fallout New Vegas, even though it was built on the same tools as Fallout 3 (and most other Bethesda games), but that’s because Obsidian were able to build a better game out of those tools than Bethesda could.
I know it’s cool to call out Bethesda for how buggy their engine is, but Starfield launched relatively bug-free. It’s the gameplay systems, story, and repetitive world design people had issues with. A better developer could probably make a better game out of Starfield’s tech.
I made the mistake of going against the circlejerk and saying Starfield was relatively advanced tech by RPG standards. I was called toxic for even daring to suggest it was trying to innovate.
I definitely see your point. A good game is not just the tools that make it, but the vision to use them the right way.
People still love Fallout New Vegas, even though it was built on the same tools as Fallout 3 (and most other Bethesda games), but that’s because Obsidian were able to build a better game out of those tools than Bethesda could.
I know it’s cool to call out Bethesda for how buggy their engine is, but Starfield launched relatively bug-free. It’s the gameplay systems, story, and repetitive world design people had issues with. A better developer could probably make a better game out of Starfield’s tech.