@[email protected] to PC [email protected]English • 2 days agoTurns out there's 'a big supercomputer at Nvidia… running 24/7, 365 days a year improving DLSS. And it's been doing that for six years'www.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up1137arrow-down14
arrow-up1133arrow-down1external-linkTurns out there's 'a big supercomputer at Nvidia… running 24/7, 365 days a year improving DLSS. And it's been doing that for six years'www.pcgamer.com@[email protected] to PC [email protected]English • 2 days agomessage-square16fedilink
minus-squareparaphrandlinkEnglish6•edit-22 days agoIsn’t it also tuned for each game individually? So it would be different iterations for every supported game. I swear when it came out that they said devs would have to submit their games for training. Reading the “article”, it doesn’t seem like that’s actually the case. It sounds more generic.
minus-square@[email protected]linkfedilinkEnglish11•2 days agoDLSS 1.0 is per game. 2.0+ is generic but can be tuned per game
Isn’t it also tuned for each game individually? So it would be different iterations for every supported game.
I swear when it came out that they said devs would have to submit their games for training.
Reading the “article”, it doesn’t seem like that’s actually the case. It sounds more generic.
DLSS 1.0 is per game. 2.0+ is generic but can be tuned per game