• @pcr3
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    29 hours ago

    I see the /s , but I remember hosting 16 people lobbies with 5 Mbps. Its not about bandwidth, but more throughput. Yes, some overhead will cause bandwidth issues, but most of it is THROUGHPUT (ping/ latency).

    • @mlg
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      12 hours ago

      True, I remember doom running practically smooth on IPX and IPv4.

      I guess it could also depend on the game implementation. Sandbox games end up using a little bit more sending shared world data, but even then as long as you’re not loading a million objects at once, you’ll probably be fine.