• @jjjalljs@ttrpg.network
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    3214 days ago

    I feel like how big I want the game to be is a weird quantum unstable value. When I’m interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don’t want to skip content that’s at least okay, especially if it affects endings and other choices.

    Like I enjoyed Veilguard, but there were bits near the end where I was losing focus and kind of wanted it to pick up the pace. There have been other games where I finished all the side quests but was like “that’s it? I want more”

    Not sure how to square this circle. I don’t think procedural generated or AI content is quite up to the task yet.

    I do think we’ll see a game that has AI content in the critical path in the next couple years though. You’ll go to camp and talk to Shadowheart, and it’ll try to just make up new dialogue. I don’t know if it’ll be good. There will probably be at some weird ass hallucinations that’ll become memes.

    • @Nikls94
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      1114 days ago

      Same happened to me with Zelda: ToTK. I did everything I came across, collected a lot of things I found, did a lot of questing, got so good in combat I could defeat everything without getting hit, but then I was like “it’s time to stop now” and I defeated the final boss and put the game down. It was amazing.

      • @ApollosArrow
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        113 days ago

        I do think Botw and Totk would have benefited from having the map 50% smaller to condense the content. The underworld in Totk basically ended up just being collecting DLC armor from the previous game.

        • @Nikls94
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          110 days ago

          Which is weird, because I totally spent like 40 hours in there lol

          • @ApollosArrow
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            210 days ago

            Oh, I spent a lot of time in there, thinking I’d find more than another mini abandoned mine site or yiga lair. The most interesting thing was the yoga boss fight. The underworld portion could have probably been turned into a really great post game idea if they had spent more time on it.

    • Coelacanth
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      513 days ago

      I feel like how big I want the game to be is a weird quantum unstable value. When I’m interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don’t want to skip content that’s at least okay, especially if it affects endings and other choices.

      I’m kind of at this spot right now with Pathfinder: Kingmaker. If I had realised it was a 200h+ game I might not have undertaken it. I’ve had a good time with it all things considered, but at this point I really kind of want to move on to the next game in my backlog.