• @[email protected]
    cake
    link
    fedilink
    English
    145 hours ago

    Horizontally I’m fine with how big games are. They should grow vertically, and I wouldn’t mind 6 times the depth.

    What do I mean by that? I have no idea. Maybe you people have

    • @[email protected]
      link
      fedilink
      English
      42 hours ago

      A cyberpunk game that takes place entirely in a replica of the Kowloon walled city would be cool as fuck. Just as much map “area” as fallout 4 but packed into a 1 mile cube.

      • @[email protected]
        cake
        link
        fedilink
        English
        049 minutes ago

        Wait I had a similar idea once! Youre right that would be cool af, but very difficult to get right. In open world games you usually get away with “isolated” side quests, in a dense cube this is difficult – which might be a good thing, it forces interconnectivity.

    • @[email protected]
      link
      fedilink
      English
      53 hours ago

      I was nodding along in agreement but now that you mention it I also didn’t really know what you were saying