• @qarbone
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    29 hours ago

    If these hypothetical developers are waiting for cash infusions to “fix” the finances of thesw disastrously managed companies, then they’re pretty naïve. Successful games are making multi-millions, even middling franchise games can pull that. More than enough to sustain a normal sized development team.

    I imagine maintaining a reasonable team would result in fewer unemployed developers than overbloating the team thinking “more is biggerer is more money” and then cutting tens of thousands of positions for “costs.”