The Picard Maneuver to GamingEnglish • 2 days agoThe audacity!imagemessage-square98arrow-up1620arrow-down19
arrow-up1611arrow-down1imageThe audacity!The Picard Maneuver to GamingEnglish • 2 days agomessage-square98
minus-square@PsythiklinkEnglish2•3 hours agoSo what you’re saying is that we need more ray traced games. Don’t have to waste a bunch of space pre-baking lighting when it’s calculated in realtime!
So what you’re saying is that we need more ray traced games. Don’t have to waste a bunch of space pre-baking lighting when it’s calculated in realtime!