Some games not having trial and error doesn’t invalidate my point though. At a fundamental level videogames reward knowledge of mechanics the further you progress. One mechanic may work well in one game and horribly in another.
I’m certain the more you play Disco Elysium the better you get at the game. Same applies for any game. Not being able to grasp a repeated mechanic in a game doesn’t make it a bad game either. It just means it isn’t a game for you.
i don’t know if it’s your intention but i take umbrage with the choice of the word “grasp”. it implies that the issue is one of skill rather than interest. i do agree that it is not for me, but the reason for that is not the game itself. as i said, explicit settings for difficulty would not hurt the experience of playing the game for anyone, but people are reacting as though it would.
Some games not having trial and error doesn’t invalidate my point though. At a fundamental level videogames reward knowledge of mechanics the further you progress. One mechanic may work well in one game and horribly in another.
I’m certain the more you play Disco Elysium the better you get at the game. Same applies for any game. Not being able to grasp a repeated mechanic in a game doesn’t make it a bad game either. It just means it isn’t a game for you.
it’s hard to get better at a story.
i don’t know if it’s your intention but i take umbrage with the choice of the word “grasp”. it implies that the issue is one of skill rather than interest. i do agree that it is not for me, but the reason for that is not the game itself. as i said, explicit settings for difficulty would not hurt the experience of playing the game for anyone, but people are reacting as though it would.