• @Saneless
    link
    161 year ago

    Ahh the Free To Play playbook. Have to pay to not be frustrated. Ironically what Apple ushered in

      • @Saneless
        link
        31 year ago

        They welcomed constant payments, especially the exploitative ones. They loved their cut

        They could have restricted the amount you’d buy at once instead of absurd things like $99 options or games that blocked you from playing after every 20 minutes unless you coughed up more dough.

        They loved it and couldn’t get enough.

        It just encouraged developers to track $/user or % paying users and other shitty metrics that if they were not hit they purposely made their game worse to frustrate users

        • jgrim of Sublinks
          link
          fedilink
          11 year ago

          I see your point; however, if they stopped, the people would give them grief for that. But I’m with you. They should take responsibility and help stop exploitative practices.

          • @Saneless
            link
            21 year ago

            Well yes, now. But they could have shaped it better early on. But it’s apple, their greed is boundless