• @ProfessorProteus
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    1711 days ago

    Not disputing you, but hasn’t hitscan been a thing for decades? Or is what you’re saying a different thing?

    Also, I always thought that the CPU and GPU either couldn’t communicate with each other, or that it was a very difficult problem to solve. Have they found a way to make this intercommunication work on a large scale? Admittedly I only scanned the article quickly, but it looks like they’re only talking about graphics quality. I’d love to know if they’re leveraging the GPU for more than just visuals!

    • Dark Arc
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      1611 days ago

      It’s a different thing. This is pixel perfect accuracy for the entire projectile. There aren’t hotboxes as I understand it, it’s literally what the model is on the screen.

      • @ProfessorProteus
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        611 days ago

        Ooh, that makes sense. Sounds like it could be much cheaper to process than heavy collision models. Thanks for the clarification!