It’s always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard.

Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.

  • @cevn
    link
    English
    32 days ago

    Uhh. It matters a lot. When someone hits the ball and your client thinks it went one way then the server thinks it went the other way, the ball will rubber band. Over the course of a match tens of such events can add up and cost the game. Try playing at 150 vs 8 ping.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️OP
      link
      fedilink
      English
      1
      edit-2
      1 day ago

      How often does a dude lagging that hard actually manage to hit the ball? Be real. They can’t even see what the fuck is actually going on, let alone use it to their advantage.

      • @cevn
        link
        English
        21 day ago

        Its more about being a disadvantage when you are the one lagging.