It’s always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard.
Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.
wouldn’t be able to see only yours?
edit: sorry, i was thinking on an client-server arch where the server is not your pc
It just lists active tcp connections and their stats including latency. But as someone said most games need in-server support for timing as they use udp