But lowering all settings to low and Dynamic Resolution to max 100 min 66 gets me back to 30fps everywhere
That’s one of the criticism the author mentions early on. It’s really easy for developers to build in a check if their game is running on Steam Deck and then select the performance preset. It’s literally a task of only “if steamdeck=1 set performance profile to low” (so 1 line of code in most cases, a bit more work should they make a dedicated performance profile for Deck).
It’s also one of the only two requirements for the “Verified” label. Specifically, “the game must ship with a default configuration on Deck that results in a playable framerate.”
That’s literally the only thing about performance in the entire process, the rest is all UI and usability stuff.
Default to low and get a playable framerate - whatever that means - and you can get your game verified.
I definitely get down to 22 fps in towns on the OG Steam Deck with default settings.
But lowering all settings to low and Dynamic Resolution to max 100 min 66 gets me back to 30fps everywhere
That’s one of the criticism the author mentions early on. It’s really easy for developers to build in a check if their game is running on Steam Deck and then select the performance preset. It’s literally a task of only “if steamdeck=1 set performance profile to low” (so 1 line of code in most cases, a bit more work should they make a dedicated performance profile for Deck).
It’s also one of the only two requirements for the “Verified” label. Specifically, “the game must ship with a default configuration on Deck that results in a playable framerate.” That’s literally the only thing about performance in the entire process, the rest is all UI and usability stuff.
Default to low and get a playable framerate - whatever that means - and you can get your game verified.