I started a second space age play thru. I felt it was a little fast so I upped research 5x. I also decided to embrace quality, as I barely touched it in play thru #1.
It’s expensive. Let’s just assume 10% quality. If you have 10% to get uncommon, then you have to make 10 to get 1. If you recycle the other 9, then you get 25% back and 10% of that can be quality. So you get roughly 2 normal back and 0.2 uncommon.
If you make 50, you get 5 on first run. On recycle, you get 1 uncommon and 10 normal back. So you can count those as -10 on the initial cost. Net result is 6 uncommon cost 40 normal.
Am I doing that math right?
https://wiki.factorio.com/Quality
Easier to show you the wiki page as the quality mechanics are lot more complex then what you said and I thought it would be.
I appreciate the link, but that doesn’t offer much understanding. I read that page and used it to come up with my scenario. I have to do an example to understand things.