I walked in on a gas filled chamber with Cleanse and the gas was chipping down my shield 2 ticks a turn while the Cleanse effect was up. The tooltip for the effect said it prevents all negative effects so I’m wondering if this particular scenario is working as intended. If environmental effects aren’t included, maybe the description for Cleanse’s effect could be more verbose?
EDIT: On v3.0beta2.3
EDIT2: I’ll piggyback this as well since they’re also priest mechanic questions. Radiance currently affects mobs within normally vision range but may not be targetable due to level darkness. I was able to hit two mobs on floor 22, despite them not being “visible” to my character; per the spell’s description.
The Cleanse spell prevents all negative debuffs, but it doesn’t prevent damage to the character. Toxic gas deals direct damage.
As for Radiance, it affects all enemies that are visible to the hero, regardless of the source of that vision.
Cleanse removes the the aflame effect and that deals direct damage. But I guess that has a personal status while the gas doesn’t have one for Cleanse to nullify. Purity potions kinda muddy things since that will negate poison gas and I expected Cleanse could too since in some ways Cleanse is superior.
Regarding Radiance, maybe I didn’t explain it well. The mobs that were hit were not technically visible to my character due to the darkness of the level. On level 22, your vision is reduced by 1 due to level darkness. When I used Radiance, the mobs were within my normal vision if there wasn’t any darkness but my character couldn’t actually see or target them before Radiance.
Yeah the difference there is that flames apply a debuf fto you, which cleanse grants immunity to, and that debuff deals damage. Toxic gas simply deals damage.
Purity potions don’t affect debuffs, but instead nullify area-bound effects such as fire and gas. If you’re already on fire though purity does nothing to help you.
As for Radiance, keep in mind the spell also grants you some personal light, which is applied to you before the spell decides which enemies are affected.
Toxic gas feels out of place. Corrosive gas has a DOT and Cleanse will remove. It seems like toxic gas doesn’t get dealt by Cleanse for technical/programming reasons rather than thematically. Toxic gas could become a DOT and be inline with corrosive gas. Poison is a DOT so I think toxic gas being a 1 turn DOT wouldn’t be a stretch. Now that I think about it, toxic gas is like the only one without a status effect.