Late in the afternoon on the 31st of January, publisher Private Division and their games seemingly disappeared from the Xbox Storefront for a few short
i think the devs of Rollerdome want you to pirate it anyway, since the publisher screwed them over
And they screwed us paying users over. After only one month, they stopped making any bug fixes. Not even very basic accessibility options – which should have been in the game from the beginning anyway – were added.
I was so pumped for Rollerdome but despite wearing glasses I sometimes have trouble focusing on small text and Rollerdome is full of it. A few weeks after release: Game is end of life. Like WTF!
Maybe another developer who knows what a font size slider is will make remake Rollerdome.
That’s an excuse to deflect all blame. I’m not talking about super advanced accessibility options that take weeks or months of work (like how Last of Us 2 is apparently completely playable for entirely blind people). I’m talking about a font size slider. Other games by the same publisher take accessibility into consideration, so it’s not the publisher. Read at https://ablegamers.org/accessing-a-colorful-dystopia/ how a different studio under the very same publisher works just fine for colorblind people because the artists used easily distinguishable shapes.
There are things that don’t add extra work if they are taken into account right from the beginning and that’s planning and design phase, such as scalable text, distinguishable shapes, visual cues for audible events, subtitles. It’s not like any publisher would demand to have a lower customer base and have those removed. It speaks for the mind set of the individual developers that the basics were not covered in the first place. So yes, as a paying customer, I’m fully entitled to criticize this.
And they screwed us paying users over. After only one month, they stopped making any bug fixes. Not even very basic accessibility options – which should have been in the game from the beginning anyway – were added.
I was so pumped for Rollerdome but despite wearing glasses I sometimes have trouble focusing on small text and Rollerdome is full of it. A few weeks after release: Game is end of life. Like WTF!
Maybe another developer who knows what a font size slider is will make remake Rollerdome.
I’m sorry, but if they weren’t being paid for any further work they did, then they don’t owe you anything. Blame the publisher.
That’s an excuse to deflect all blame. I’m not talking about super advanced accessibility options that take weeks or months of work (like how Last of Us 2 is apparently completely playable for entirely blind people). I’m talking about a font size slider. Other games by the same publisher take accessibility into consideration, so it’s not the publisher. Read at https://ablegamers.org/accessing-a-colorful-dystopia/ how a different studio under the very same publisher works just fine for colorblind people because the artists used easily distinguishable shapes.
There are things that don’t add extra work if they are taken into account right from the beginning and that’s planning and design phase, such as scalable text, distinguishable shapes, visual cues for audible events, subtitles. It’s not like any publisher would demand to have a lower customer base and have those removed. It speaks for the mind set of the individual developers that the basics were not covered in the first place. So yes, as a paying customer, I’m fully entitled to criticize this.