• @[email protected]
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    46 days ago

    I love fluid movement. Doing things in a state machine is usually the way to go in 2d platformers, which is what I mainly make. I like when your character can move around without issue, so double jump, sliding, rolling, attacking etc.

    • @ripripripriprip
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      36 days ago

      In a broader sense, the best games are fun to simply exist in. Getting from point A to point B should be interesting from a movement perspective.

      Mario Odyssey is a great example. Just parkour’ing around is a blast.

      BotW has shield surfing and such.

      Lots of shooters have a bunny hop mechanic.

      Wave-dashing in Celeste.

      Etc etc.