Touchdown, hit it marines! The 2025 Spring Update for Halo Infinite begins with Operation: Frontlines. Get your gauntleted hands on the Fuel Rod SPNKr, a new weapon for Halo Infinite based on an old Covenant favorite—now repurposed by the Banished. Fashion your Spartan with the finest flair in the brand-new Operation Pass, a vastly expanded […]
In H3 it’s contingent on the angle of impact, perhaps even on flight duration. I feel like the older iteration’s initial muzzle velocity is quite high and drops off at range, which would make sense for such large and heavy projectiles, and gives you more consistent performance up close.
I can test with both Infinite and MCC running in tandem maybe later.
okay yeah, Infinite’s is very different. Trajectory is less arced, it’s almost similar to the H1 plasma pistol. Velocity through its trajectory seems linear / consistent. it kills on direct hit unlike with H3 / Reach. I’m not sure if this is tuned correctly. Rate of fire seems similar enough to prior iterations but this isn’t the fuel rod gun we know.