Pretty much every game with a ranked mode also has casual modes. They’re separated for a reason. While you absolutely can have fun playing ranked, fun isn’t the point. Competition is the point.
Not at all. It’s for people who want to compete. It’s for people who care about what the scoreboard says at the end of a match. It’s for players who care whether they win or lose, more than they care about having a good time.
Sometimes yes, sometimes no. If you’ve ever watched esports players train, they’re not logging into the game with the same mindset you or I might have. They’re logging in with the same mindset we have when we start our shifts at work. They don’t stop playing just because they stopped having fun, they’re working towards a goal they’ve set for themselves. For the hyper-competitive player, the game is a passion more than a hobby.
To your point about Yu-Gi-Oh, that sucks and I feel you on that. But sometimes a game just has a higher skill curve due to the player base being experienced in the game. YGO is decades old at this point (new cards, sure, but the base game is largely the same), and a lot of players have been grinding at it the whole time. In fact, I’d imagine that a majority of people currently interested in YGO are probably longtime followers, who have steeped in the meta for years now.
It may not necessarily be that you’re running into sweats or toxic players in the casual modes, as much as it is that the community at large is a bit ahead of you. TCGs are going to be like that a lot, just because they’re inherently competitive.
These are all reasons I don’t play competitive modes, for what it’s worth.
Not at all. It’s for people who want to compete. It’s for people who care about what the scoreboard says at the end of a match. It’s for players who care whether they win or lose, more than they care about having a good time.
I don’t understand why this isn’t the normal understanding. Think of high-tier high school athletes; they aren’t competing just for the fun of the sport. They may love <sport> and find it fun to be a part of <sport>, but when they are competing at a regional or national level, fun is not really the point to many of them. Their goals are the point - to win, to impress college recruiters, to improve their game - and they might have fun aiming for those goals, but the fun becomes secondary to performance.
Ranked gamemodes simply aren’t the place for fun to be the top priority, despite the game existing for fun. There is a reason why ranked and casual modes exist, and if the casual mode cannot be played casually, then it’s a problem in the implementation of the modes and not a justification for playing casually in ranked.
Man, you extrapolated a lot from five words.
Pretty much every game with a ranked mode also has casual modes. They’re separated for a reason. While you absolutely can have fun playing ranked, fun isn’t the point. Competition is the point.
Not at all. It’s for people who want to compete. It’s for people who care about what the scoreboard says at the end of a match. It’s for players who care whether they win or lose, more than they care about having a good time.
Sometimes yes, sometimes no. If you’ve ever watched esports players train, they’re not logging into the game with the same mindset you or I might have. They’re logging in with the same mindset we have when we start our shifts at work. They don’t stop playing just because they stopped having fun, they’re working towards a goal they’ve set for themselves. For the hyper-competitive player, the game is a passion more than a hobby.
To your point about Yu-Gi-Oh, that sucks and I feel you on that. But sometimes a game just has a higher skill curve due to the player base being experienced in the game. YGO is decades old at this point (new cards, sure, but the base game is largely the same), and a lot of players have been grinding at it the whole time. In fact, I’d imagine that a majority of people currently interested in YGO are probably longtime followers, who have steeped in the meta for years now.
It may not necessarily be that you’re running into sweats or toxic players in the casual modes, as much as it is that the community at large is a bit ahead of you. TCGs are going to be like that a lot, just because they’re inherently competitive.
These are all reasons I don’t play competitive modes, for what it’s worth.
I don’t understand why this isn’t the normal understanding. Think of high-tier high school athletes; they aren’t competing just for the fun of the sport. They may love <sport> and find it fun to be a part of <sport>, but when they are competing at a regional or national level, fun is not really the point to many of them. Their goals are the point - to win, to impress college recruiters, to improve their game - and they might have fun aiming for those goals, but the fun becomes secondary to performance.
Ranked gamemodes simply aren’t the place for fun to be the top priority, despite the game existing for fun. There is a reason why ranked and casual modes exist, and if the casual mode cannot be played casually, then it’s a problem in the implementation of the modes and not a justification for playing casually in ranked.