• @cm0002OP
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      216 days ago

      Well if it’s anything like EVE online these “wars” are rather resource intensive on the underlying infrastructure lol

      • @[email protected]
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        96 days ago

        As a person who plays from time to time, it was more that the war was in a massive stalemate. It was on the secondary server, where less players are on than is required to push the front lines.

      • @[email protected]
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        26 days ago

        Does this game support thousands of players on a single server? EVE deals with that via “time dilation” which slows processes to a crawl so the servers can handle the load.

    • @[email protected]
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      4 days ago

      From the article:

      The war on the Charlie server resulted in a stalemate where neither side was getting closer to winning, both had maxed out their technology, and all players were stuck in an end-game loop of manufacturing, delivering, and fighting with little to show for it.

      “The main reason is to ensure that new players that have joined Charlie in the last month get the chance to experience a war as it’s meant to be played, progressing through early, mid, and late phases of the tech tree,”

      -statement by the developer.

      Turns out simply releasing the statement was enough to end the war as the upcoming change got players to commit to a big war push and win the game before the change went thru.

      • @[email protected]
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        34 days ago

        Thanks for the context. I did read the article after I posted my comment. My order of operations is backwards and needs to be fixed lol

        • @[email protected]
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          4 days ago

          Eh we all do it sometimes ha. Tbf it was your question that got me curious enough to look instead of just cruisin on so thanks i learned too