Fortunately we are playing Lancer, so it’s entirely in keeping with the setting for the others to drop from orbit in big mechs to explode things until they get their friend back!
In the meantime there was going to be a thing about working with some rebels behind enemy lines anyway, so they’re going to break the hostage out of captivity at the cost of not having the resources to help in a later conflict
drop from orbit in big mechs to explode things until they get their friend back!
Awww yeah. Stand by for titanfall! :D
Lancer sounds really neat. The Savage Worlds SciFi companion is shipping soon and includes various flavors of mecha/mechs/walkers. I’m so freaking stoked.
so they’re going to break the hostage out of captivity at the cost of not having the resources to help in a later conflict
I like this mechanic but I hope you include some leeway for the player who can recruit their rescuer to their cause :D Think Han Solo driving a warhammer or marauder lancer equivs :D
They’ll definitely be working with the rebels beyond the rescue! He’s getting busted out by a disillusioned veteran of the army that captured him, and that guy is already geared up with a battered and customised mech stolen from that army. The other player characters are going to drop down and fight to rendezvous with the rebel and their friend, at which point they can drop a third mech prepared in advance for that player to join the fight. The rebel leader will definitely stay relevant, he’ll just have fewer forces to back the players up than he otherwise would have
Lancer has a system called “reserves”, which are basically special bonuses you can acquire by either achieving extra objective in a fight or securing something in the downtime between fights. Stuff like being able to call in an artillery barrage from allied forces, or a flight system with fuel for one fight. These are usually things only for the players, but I’ll be treating the loss of rebel forces incurred in rescuing the player as a reserve for the enemy — the rebels aren’t able to garrison the town they captured and it’s not longer a safe spot to rest, or they can’t take out the artillery spotters before a fight, something like that depending on what’s relevant and how they decide to approach things.
Fortunately we are playing Lancer, so it’s entirely in keeping with the setting for the others to drop from orbit in big mechs to explode things until they get their friend back!
In the meantime there was going to be a thing about working with some rebels behind enemy lines anyway, so they’re going to break the hostage out of captivity at the cost of not having the resources to help in a later conflict
Awww yeah. Stand by for titanfall! :D
Lancer sounds really neat. The Savage Worlds SciFi companion is shipping soon and includes various flavors of mecha/mechs/walkers. I’m so freaking stoked.
I like this mechanic but I hope you include some leeway for the player who can recruit their rescuer to their cause :D Think Han Solo driving a warhammer or marauder lancer equivs :D
They’ll definitely be working with the rebels beyond the rescue! He’s getting busted out by a disillusioned veteran of the army that captured him, and that guy is already geared up with a battered and customised mech stolen from that army. The other player characters are going to drop down and fight to rendezvous with the rebel and their friend, at which point they can drop a third mech prepared in advance for that player to join the fight. The rebel leader will definitely stay relevant, he’ll just have fewer forces to back the players up than he otherwise would have
Lancer has a system called “reserves”, which are basically special bonuses you can acquire by either achieving extra objective in a fight or securing something in the downtime between fights. Stuff like being able to call in an artillery barrage from allied forces, or a flight system with fuel for one fight. These are usually things only for the players, but I’ll be treating the loss of rebel forces incurred in rescuing the player as a reserve for the enemy — the rebels aren’t able to garrison the town they captured and it’s not longer a safe spot to rest, or they can’t take out the artillery spotters before a fight, something like that depending on what’s relevant and how they decide to approach things.